I have enjoyed Fallout 4’s workshop mode in the past, but it just doesn’t keep my attention that much anymore, so a workshop focused DLC isn’t really getting me back into the game. In fact, I might have just abandoned it entirely were it not for the starting mission. However, it ends rather quickly, and never really sets anything up beyond the simple mechanics, before putting you in charge of Vault 88 and letting you run wild.Īfter that is when Fallout 4 Vault-Tec Workshop really opens up, but without the guiding hand of a mission structure, some might find it very lacking. Being able to run some tests on your vault dwellers is especially fun, and even offers up some engaging moral quandaries. However, the writing is really on point, with a lot of classic Fallout-style humor tossed into the mix. There are some quests here, but they’re more of a tutorial than an actual set of missions. If you got tired of this system, or never really got into it in the first place, then Fallout 4 Vault-Tec Workshop has very little for you. Everything is very thematic, and in the end you can have a vault of your very own.īut all of this is really just for those who want to put in dozens of hours building their own vault via the Fallout 4 workshop mechanic. There are even some new methods of generating power, water, and other resources, which should please those who are getting tired of the default offerings. And with enough workshop wizardry you can connect the whole thing together into a huge vault of your own creation. Vault 88, which is opened up for you in various chunks, is truly massive. You aren’t really working as a true overseer of your vault, so much as you are building one out of workshop parts. They haven’t really, but a lot of the ideas seem to have made their way over. A twenty year sales veteran for the Vault-Tec Corporation, the salesman went door to door finalizing paperwork on residents pre-approved for entrance. Surviving the Great War, depressed, alone, and now a ghoul, he has made his dwelling in the Hotel Rexford in 2287. If you loved the workshop then Fallout 4 Vault-Tec Workshop will really grab you and won’t let you go for hoursĮver since the release of Fallout Shelter fans have wondered if its features and systems might make their way to Fallout 4. This Vault-Tec representative is an experienced salesman representing the Vault-Tec Corporation in the Greater Boston area in 2077. What makes it work better than the earlier releases is that all of this is centered around one of the more fascinating aspects of the Fallout universe: the vaults. The latest, and penultimate DLC release, Fallout 4 Vault-Tec Workshop fits firmly in the latter category, giving players a ton of new workshop components to work with, as well as a new location. We’ve gotten a few missions here and there, but overall Fallout 4’s DLC has been small additions to the game, mostly in the workshop department. With four expansions already released, only one has really been a massive, sprawling adventure like many were hoping for when the DLC plans were announced. Fallout 4’s DLC has been a bit hit and miss so far.